Must-have features:

  1. AI-powered story generation: Core functionality to create personalized and engaging stories based on user inputs such as child's interests, age, and preferences.
  2. User accounts and profiles: Allows parents to create and manage their accounts, and store their child's preferences and created stories.
  3. Character module: Enables users to create, animate, and store characters based on their children's drawings.
  4. Story and character library: Allows users to browse, access, and manage their created stories and characters.
  5. Parent-child collaboration: Enables parents and children to co-create stories by providing different input methods (text, drawing, voice).

Should-have features:

  1. Customizable story settings and themes: Allows users to select and customize the story's setting, theme, and style.
  2. Story module system: Enables users to create and manage modular story components such as settings, objects, and plot points.
  3. Sharing and community features: Allows users to share their stories, characters, and modules with others, fostering a sense of community and collaboration.
  4. Reward and gamification elements: Encourages user engagement by rewarding top creators and contributors.

Could-have features:

  1. Generative art for characters and settings: Enhances the visual impact of the stories by allowing users to create unique art styles based on their children's drawings.
  2. Choose-your-own-adventure style stories: Provides interactive storytelling experiences where children can make decisions for the characters, leading to different story outcomes.
  3. Integration with smart speakers or voice assistants: Allows users to access and interact with StoryCraft through voice commands, enhancing the user experience.
  4. Offline access and story export: Enables users to access their stories and characters offline and export them to various formats.

Won't-have features (at this stage):

  1. Advanced animation and video creation tools: Although these features could enhance the storytelling experience, they are resource-intensive and not essential for the initial launch of the product.
  2. In-app purchases for additional content or features: While this may be a potential monetization strategy, it's not a priority at this stage.